Post by AKC_pico on Apr 11, 2007 22:53:34 GMT -5
WALLS and how to use them
pico
Super Administrator
Posts: 38
Location: US
Joined: 15.03.07 Posted on 03-04-2007 15:08
Walls
Place your walls in a way to maximize the protection of your city. The picture shows how not to build it. The wall protects the left tower but leaves the right one vulnerable to infantry attacks. Instead place the wall one tile more to the right to protect both towers.
The second picture shows a good and relatively cheap defense: Place the walls in an L-shaped way as shown in the picture and put your archers or towers behind the wall. Even though the additional part of the wall is quite small (two tiles), it increases the way that infantry and cavalry units have to go by pretty much. The enemy is attacking from the right lower corner as in the first picture. Note that the gate is two tiles wide to prevent your own units from getting stuck. Thanks to Torkild for his suggestion.
How to place openings in walls
1. Never place an opening until your going to use it. Keep your walls completely sealed up around your "city". Destroy them later (with the DEL key) when you are ready to leave with troops. (You get the stone back anyway).
2. When leaving your fortified area, never leave by the following two examples:
t=tower
x=walls
X
X
TX
XXX
you enemy
XXX
TX
X
X
XXXXX
TX enemy
X
XXXX
you TX
X
X
Groups of your units get caught up in my fact that (by the AI's limited foresight) they think they can go around the real opening to a perceived opening to the left and right of the real opening. Thus either slowing down their exit process, or stopping all together.
The best way to exit your fortified area is the (on the second example) reverse your and the enemy's positions (and of course moving the tower placement). This way, your troops are funneled through the opening, instead of encouraged to try exiting through the sides of the breach in the wall (where they are no openings). And, enemy attacking units, get caught up in the above mentioned problem, slowing down any siege.
Galen Dracos
Anti-Elephant defenses
Larger units cannot p**** EASILY through one-tile openings, I have found, and you can make a wonderfully selective membrane by placing single wall individually, with one space between each, at your entrance...
xxxxxxxxxx x x x xxxxxxxxxxx
x x
x x
x x
Let me make clear that its not a perfectly impermiable wall - elephants can with LOTS of clicks get through one at a time, so make it a two tiered defense.
xxxxxxxxxx x x x xxxxxxxxxxx
x x
x x x x x
x x
Like so, and it just makes a killing zone that few can get through - playtesting made my opponent so frustrated they prefered to hit against the side walls than face this maze. It should not hinder movement as much as it does, but it DOES....try it next game you play. One thing though - this blocks YOUR chariots and elephants too, so keep that in mind.
Vostok
Repairing through walls
Building tactic - Villagers and priests can reach between the cracks in walls that touch at the corners (and sometimes even reach through walls that touch at the edges). This is handy for example if you wall in your island, you can still send ships into shore and have a repairman villager on the inside of the wall reach through the crack and repair the ship (outside the wall). Bad news - It also means enemy priests can reach across a wall and convert your tower. So think twice about putting a tower directly adjacent to an external wall. (It also means that you cannot get a villager to the external wall to repair it because the tower is in the way.)
pico
Super Administrator
Posts: 38
Location: US
Joined: 15.03.07 Posted on 03-04-2007 15:08
Walls
Place your walls in a way to maximize the protection of your city. The picture shows how not to build it. The wall protects the left tower but leaves the right one vulnerable to infantry attacks. Instead place the wall one tile more to the right to protect both towers.
The second picture shows a good and relatively cheap defense: Place the walls in an L-shaped way as shown in the picture and put your archers or towers behind the wall. Even though the additional part of the wall is quite small (two tiles), it increases the way that infantry and cavalry units have to go by pretty much. The enemy is attacking from the right lower corner as in the first picture. Note that the gate is two tiles wide to prevent your own units from getting stuck. Thanks to Torkild for his suggestion.
How to place openings in walls
1. Never place an opening until your going to use it. Keep your walls completely sealed up around your "city". Destroy them later (with the DEL key) when you are ready to leave with troops. (You get the stone back anyway).
2. When leaving your fortified area, never leave by the following two examples:
t=tower
x=walls
X
X
TX
XXX
you enemy
XXX
TX
X
X
XXXXX
TX enemy
X
XXXX
you TX
X
X
Groups of your units get caught up in my fact that (by the AI's limited foresight) they think they can go around the real opening to a perceived opening to the left and right of the real opening. Thus either slowing down their exit process, or stopping all together.
The best way to exit your fortified area is the (on the second example) reverse your and the enemy's positions (and of course moving the tower placement). This way, your troops are funneled through the opening, instead of encouraged to try exiting through the sides of the breach in the wall (where they are no openings). And, enemy attacking units, get caught up in the above mentioned problem, slowing down any siege.
Galen Dracos
Anti-Elephant defenses
Larger units cannot p**** EASILY through one-tile openings, I have found, and you can make a wonderfully selective membrane by placing single wall individually, with one space between each, at your entrance...
xxxxxxxxxx x x x xxxxxxxxxxx
x x
x x
x x
Let me make clear that its not a perfectly impermiable wall - elephants can with LOTS of clicks get through one at a time, so make it a two tiered defense.
xxxxxxxxxx x x x xxxxxxxxxxx
x x
x x x x x
x x
Like so, and it just makes a killing zone that few can get through - playtesting made my opponent so frustrated they prefered to hit against the side walls than face this maze. It should not hinder movement as much as it does, but it DOES....try it next game you play. One thing though - this blocks YOUR chariots and elephants too, so keep that in mind.
Vostok
Repairing through walls
Building tactic - Villagers and priests can reach between the cracks in walls that touch at the corners (and sometimes even reach through walls that touch at the edges). This is handy for example if you wall in your island, you can still send ships into shore and have a repairman villager on the inside of the wall reach through the crack and repair the ship (outside the wall). Bad news - It also means enemy priests can reach across a wall and convert your tower. So think twice about putting a tower directly adjacent to an external wall. (It also means that you cannot get a villager to the external wall to repair it because the tower is in the way.)