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Post by AKC_pico on Apr 11, 2007 23:02:53 GMT -5
Hills and cliffs This is an entirely new element in RTS games that the former generation did not have. The damage of units firing from above is greatly increased (especially with catapults), as is their range. So you should never build your city in a trough but always on a hill or a plain. If there are any hills or cliffs in any reasonable distance from your town, always build a tower or two there. Your tower will be able to scout a much larger area when elevated and you would also have an advantage in battle. Any elevated unit will have a 25% chance to do 3x damage on enemy units. To make sure the tower can stand undefended for a while, place some walls around it. Any missile attacking units may then be taken out while the grunts work on the walls. Another important aspect is that you would have created a strategic point. Enemy units entering the area will naturally attack the tower and most will have great trouble destroying it. You will then have time to gather your forces for a counterattack. If the hill is large enough you should also consider placing the most important buildings on top of it and put a wall around that part of the town, defending it heavily.
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